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Spring 2005 Special Topics in DMAT
During Spring 2005, we have several special topics courses planned for DMAT. Below is a list of the offerings. TC848s are graduate level, however undergraduates will be allowed in as space allows. TC448s are undergraduate level, however graduate students are welcome.

NOTE: We are still working on the specifics of each class. We will fill in the details as they become finalized.

TC448s

1> TC448: The Game Producer Role
Area: Interactive Media (Games)
Instructor: Rob Martyn
Credits: 1
Format: Seminar
Time: All day Saturday, Feb. 5th and Sunday, Feb. 6th
Location: TBA
Description: Producers play a critical central role in game software development, with significant control over budget, creative direction, personnel management, project management and overall product direction.  Who are these people, and what skill sets put them in the position where they have so much influence?  Learn what producers do, ways they influence development, what skills are necessary for the role, and how they work as left-brained people in a right-brained industry. 
About Instructor: Rob Martyn has been in the interactive and online industries ever since his outstanding education in the College of Communications at Michigan State University.  His career reflects areas of pioneering as well as areas of commercial success.  He worked at North America's first commercial online service at Knight-Ridder Newspapers, managed the first commercial persistent world environment at America Online, and produced Living Books for Broderbund, one of the seminal products in early multimedia.  In his 20 year career, he has managed production organizations responsible for some of the most highly branded products in the game industry, including EA Sports, The Sims and SimCity.  He's currently engaged in trying to infuse magic back into children's software.

2> TC448: Information and Usability Design for the Web
Area: Interactive Media
Instructor: Ethan Watrall
Credits: 3
Format: Seminar
Time: Tuesday and Thursday 8:30a-9:50a
Location: 2320 EGR
Description: Through lectures, critique based assignments, and hands on exercises designed to let students apply their theoretical knowledge, the course will explore such vitally important topics as information architecture, visual information design, content design, usable navigation, accessibility, appropriate technology, usability testing, interface design, cross-cultural design, and web standards, and developing visual metaphors.  Ultimately, the primary thrust of the class is to force students to explore aspects of pre-digital production and the act of conceiving and creating usable websites.

The course itself will be broken up into three major sections.  First, students will receive an intense theoretical introduction to the generalized art and science of information design.  This portion of the class will provide the necessary theoretical background for the later applied portions of the course.  Second, students will build upon the theoretical foundations provided in the first portion of the class, and focus in on a range of very specific web based information and usability design topics.  Finally, students will take the theoretical and applied/practical knowledge they acquired in the first two portions of the class and apply it to exploring the predigital production process. 

3> TC448: Sounds, Images and Interactivity
Area: Interactive Media, Audio
Instructor: Norbert Herber
Credits: 1
Format: Hands on
Time: This is a 3-day class to take place on:
  • April 22 1p-5p
  • April 23 9a-6p
  • April 24 9a-6p
Location: TBA
Description: It is essential for interactive designers and developers to have several channels of communication with their audience. Traditionally, the visual channel has been given the most attention. The recipe forimmersion has relied on graphical wizardry in favor of creating an experience that is visually compelling and engaging. What is missing is this same kind of attention and focus on the audio components of aninteractive experience. In the whole of interactive media this channel has been largely neglected. The audio elements and overall aural design of the interactive experience have not been fully considered. Only through the thoughtful planning of interactive sound structures will there be the kind of audio andgraphic synergy that enables the immersive experience to reach its full potential. This course aims to explore the concepts and techniques that bind the picture + sound relationship in aninteractive environment.

4> TC448: Documentary Filmmaking
Area: Video
Instructor: Lisa Whiting-Dobson
Credits: 2
Format: Hands On
Time: TBA
Location: TBA
Description: TBA

5> TC448: Digital Studio
Area: Video
Instructor: Gary Roettger and Brian Kusch with help from Bob Albers
Credits: 1
Format: Hands on
Time: The Digital Studio class will meet on the following Fridays from 12:30pm - 4:30pm in Studio E:
  • January 21
  • February 4 and 25
  • March 18  (12:30pm - 3:30pm)
Location: CAS 134 Studio E
Description:

The Digital Studio will explore the ways in which digital equipment and processes enhance the creative potential of the modern video studio. Using digital cameras, switcher, and effects equipment, students will learn about image manipulation, signal flow, aspect ratio combinations and uses, and editing in a digital tape environment.


6> TC448 Advanced Lighting and Camera Techniques
Area: Video
Instructor: Brian Kusch and Robert Albers
Credits: 2
Format: Hands on
Time: TC 448  Lighting Class will meet on the following Fridays from 9am - 12pm in Studio E:
  • January 21 and 28
  • February 4, 11 and 25
  • March 18 and 25
  • April 15, 22 and 29
Location: CAS 134e (Studio E)
Description: Using advanced studio and remote techniques, TC 848 will take the student beyond 3-point lighting into the world of lighting for effect. Students will design and execute lighting plots for a variety of situations, including reproducing scenes from films, creating interesting product images, and lighting people in dramatic, interview and large group situations. The class will also explore manipulation of the image through sophisticated camera techniques.

Will explore:
  • Advanced Principles of lighting and image control
  • Relationship of focal length, aperture, and light levels to video image
  • Use of Matte Box and filter
  • Advanced Exposure concepts
  • Large Group lighting
  • Product lighting
  • Creating the illusion of night
  • Lighting the outside image
  • Lighting for movement


TC848s

TC848 Principles of Digital Design and Aesthetics
Area: Interactive Media, Video, Audio
Instructor: Pericles Gomes
email: gomes@msu.edu
http://www.msu.edu/~gomes/
Credits: 1
Format: Hands On
Time: January 10 to 31, 2005
Specific times TBA
Location: TBA
Description: Principles of visual and auditory and interactive aesthetics including traditional topics such as color theory, balance, and typography, combined with emerging concepts such as informational aesthetics, nonlinearity, discontinuity, connectivity, and autonomy within a framework of digital media design.