| During Spring 2005, we have several special topics courses
planned for DMAT. Below is a list of the offerings. TC848s
are graduate level, however undergraduates will be allowed
in as space allows. TC448s are undergraduate level, however
graduate students are welcome.
NOTE: We are still working on the specifics of each
class. We will fill in the details as they become finalized.
TC448s
1> TC448: The Game Producer Role
| Area: |
Interactive Media (Games) |
| Instructor: |
Rob Martyn |
| Credits: |
1 |
| Format: |
Seminar |
| Time: |
All day Saturday, Feb. 5th and Sunday, Feb. 6th |
| Location: |
TBA |
| Description: |
Producers play a critical central role in game
software development, with significant control over
budget, creative direction, personnel management,
project management and overall product direction.
Who are these people, and what skill sets put them
in the position where they have so much influence?
Learn what producers do, ways they influence
development, what skills are necessary for the role,
and how they work as left-brained people in
a right-brained industry. |
| About Instructor: |
Rob Martyn has been in the interactive and online
industries ever since his outstanding education
in the College of Communications at Michigan State
University. His career reflects areas of pioneering
as well as areas of commercial success.
He worked at North America's first commercial online
service at Knight-Ridder Newspapers, managed the
first commercial persistent world environment at
America Online, and produced Living Books for Broderbund,
one of the seminal products in early multimedia.
In his 20 year career, he has managed production
organizations responsible for some of the most highly
branded products in the game industry, including
EA Sports, The Sims and SimCity. He's currently
engaged in trying to infuse magic back into children's
software. |
2> TC448: Information and Usability Design for the
Web
| Area: |
Interactive Media |
| Instructor: |
Ethan Watrall |
| Credits: |
3 |
| Format: |
Seminar |
| Time: |
Tuesday and Thursday 8:30a-9:50a |
| Location: |
2320 EGR |
| Description: |
Through lectures, critique based assignments,
and hands on exercises designed to let students
apply their theoretical knowledge, the course will
explore such vitally important topics as information
architecture, visual information design, content
design, usable navigation, accessibility, appropriate
technology, usability testing, interface design,
cross-cultural design, and web standards, and developing
visual metaphors. Ultimately, the primary
thrust of the class is to force students to explore
aspects of pre-digital production and the act of
conceiving and creating usable websites.
The course itself will be broken up into three major
sections. First, students will receive an
intense theoretical introduction to the generalized
art and science of information design. This
portion of the class will provide the necessary
theoretical background for the later applied portions
of the course. Second, students will build
upon the theoretical foundations provided in the
first portion of the class, and focus in on a range
of very specific web based information and usability
design topics. Finally, students will take
the theoretical and applied/practical knowledge
they acquired in the first two portions of the class
and apply it to exploring the predigital production
process. |
3> TC448: Sounds, Images and Interactivity
| Area: |
Interactive Media, Audio |
| Instructor: |
Norbert Herber |
| Credits: |
1 |
| Format: |
Hands on |
| Time: |
This is a 3-day class to take place on:
- April 22 1p-5p
- April 23 9a-6p
- April 24 9a-6p
|
| Location: |
TBA |
| Description: |
It is essential for interactive designers and
developers to have several channels of communication
with their audience. Traditionally, the visual channel
has been given the most attention. The recipe forimmersion
has relied on graphical wizardry in favor of creating
an experience that is visually compelling and engaging.
What is missing is this same kind of attention and
focus on the audio components of aninteractive experience.
In the whole of interactive media this channel has
been largely neglected. The audio elements and overall
aural design of the interactive experience have
not been fully considered. Only through the thoughtful
planning of interactive sound structures will there
be the kind of audio andgraphic synergy that enables
the immersive experience to reach its full potential.
This course aims to explore the concepts and techniques
that bind the picture + sound relationship in aninteractive
environment. |
4> TC448: Documentary Filmmaking
| Area: |
Video |
| Instructor: |
Lisa Whiting-Dobson |
| Credits: |
2 |
| Format: |
Hands On |
| Time: |
TBA |
| Location: |
TBA |
| Description: |
TBA |
5> TC448: Digital Studio
| Area: |
Video |
| Instructor: |
Gary Roettger and Brian Kusch with help from Bob
Albers |
| Credits: |
1 |
| Format: |
Hands on |
| Time: |
The Digital Studio class will meet on the
following Fridays from 12:30pm - 4:30pm in
Studio E:
- January 21
- February 4 and 25
- March 18 (12:30pm - 3:30pm)
|
| Location: |
CAS 134 Studio E |
| Description: |
The Digital Studio will explore the ways in
which digital equipment and processes enhance
the creative potential of the modern video studio.
Using digital cameras, switcher, and effects
equipment, students will learn about image manipulation,
signal flow, aspect ratio combinations and uses,
and editing in a digital tape environment.
|
6> TC448 Advanced Lighting and Camera Techniques
| Area: |
Video |
| Instructor: |
Brian Kusch and Robert Albers |
| Credits: |
2 |
| Format: |
Hands on |
| Time: |
TC 448 Lighting Class will meet on the following
Fridays from 9am - 12pm in Studio E:
- January 21 and 28
- February 4, 11 and 25
- March 18 and 25
- April 15, 22 and 29
|
| Location: |
CAS 134e (Studio E) |
| Description: |
Using advanced studio and remote techniques, TC
848 will take the student beyond 3-point lighting
into the world of lighting for effect. Students
will design and execute lighting plots for a variety
of situations, including reproducing scenes from
films, creating interesting product images, and
lighting people in dramatic, interview and large
group situations. The class will also explore manipulation
of the image through sophisticated camera techniques.
Will explore:
- Advanced Principles of lighting and image
control
- Relationship of focal length, aperture, and
light levels to video image
- Use of Matte Box and filter
- Advanced Exposure concepts
- Large Group lighting
- Product lighting
- Creating the illusion of night
- Lighting the outside image
- Lighting for movement
|
TC848s
TC848 Principles of Digital Design
and Aesthetics
| Area: |
Interactive Media, Video, Audio |
| Instructor: |
Pericles Gomes
email: gomes@msu.edu
http://www.msu.edu/~gomes/ |
| Credits: |
1 |
| Format: |
Hands On |
| Time: |
January 10 to 31, 2005
Specific times TBA |
| Location: |
TBA |
| Description: |
Principles of visual and auditory and interactive
aesthetics including traditional topics such as
color theory, balance, and typography, combined
with emerging concepts such as informational aesthetics,
nonlinearity, discontinuity, connectivity, and autonomy
within a framework of digital media design. |
|