| During Fall 2007, we have several special topics courses planned for DMAT. Below is a list of the offerings. TC848s are graduate level, however undergraduates will be allowed in as space allows. TC448s are undergraduate level, however graduate students are welcome.
If you are interested in taking one of these special topics courses, please fill out the late application form.
TC448s
Unfortunately there are no TC448 scheduled at this time. Check back later for late additions.
TC848s
TC848 (Section 001): 3D Game and Simulation Design: Interaction Scripting Using Virtools Multiplatform Engine
| Area: |
Game Design, 3D Graphics, Interactive Media |
| Instructor: |
Frank Biocca and Corey Bohil |
| Credits: |
3 |
| Format: |
Seminar |
| Time: |
Wednesdays 1:50pm-4:40pm |
| Location: |
242 Comm Arts |
| Description: |
3D Game and Simulation Design: Interaction Scripting Using Virtools Multiplatform Engine will introduce students to the design and scripting of 3D interactive games, simulations, and virtual reality environments. Work in the class will use the Virtools simulation engine for both gaming and virtual environment design. The focus is on procedural skill development. The class will cover conceptualization, storyboarding, design, asset management, and interactive scripting.
Students will be responsible for design exercises, small projects, and may work alone or in teams on a longer 3D interactive design project.
Requirements: Knowledge of 3DS Max or Maya, previous experience with scripting or programming.
More details on the course web site.
|
TC848 (Section 002): Interactive Narrative
| Area: |
Interactive Media |
| Instructor: |
Brian Magerko
email: magerko@msu.edu |
| Credits: |
3 |
| Format: |
Seminar |
| Time: |
Tuesdays and Thurdays 10:20am-11:40am |
| Location: |
155 Comm Arts |
| Description: |
Interactive narrative, an emerging field of digital storytelling, investigates how a player can be given a dramatic experience in a digital environment that offers them a large amount of dramatically relevant choices in the world (e.g. the Holodeck from Star Trek). The player in an interactive drama should be able to directly influence how the story experience unfolds. An interactive drama is also populated with dramatically believable agents, AI agents that are integrated tightly with the storyworld.
This course will focus on two major goals: 1) surveying the current academic research being done in this field and comparing it to commercial endeavors, and 2) researching new techniques to expand the field with student projects. Coursework will be comprised of presenting research papers in class and leading discussion and a course research project. Example course research projects would be: building a conversational agent in a specific story world, conducting a real-world experiment with storytellers, automating the generation of synthetic characters, or logically representing a sub-genre of stories. Course projects may be used as an excellent jumping off point for future graduate research.
This course is intended for graduate students and seniors on a permission basis. CSE students can get 800 level credit for this course. The course website is at http://gel.msu.edu/classes/tc848
|
|