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Fall 2005 Special Topics in DMAT
During Fall 2005, we have several special topics courses planned for DMAT. Below is a list of the offerings. TC848s are graduate level, however undergraduates will be allowed in as space allows. TC448s are undergraduate level, however graduate students are welcome.

NOTE: We are still working on the specifics of each class. We will fill in the details as they become finalized.

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TC448s

1> TC448: Compositing and Effects
Area: Video, Interactive Media
Instructor: Deon Foster
Credits: 1
Format: Hands on
Time: Saturday noon-5pm on Sept. 17, Sept. 24, and Oct. 8
Location: Room 236 Comm Arts (New DMAT Lab)
Description: This course will explore techniques and tools to create compositing and effects for video and film. The course will focus on the use of Adobe After Effects and Final Cut Pro.
About Instructor: Deon Foster is an artist at Michigan State University Virtual University Design and Technology (VUdat) and accomplished video artist. Deon has taught special topics courses in the DMAT area for a number of years. Deon's expertise is in video compositing and effects and 3D graphics.

2> TC448: Independent Filmmaking Workshop
Area: Video
Instructor: Greg Harrison
Credits: 1
Format: Combined Lecture/Studio
Time: Saturday, ??? and Sunday, ???
Location: Studio E Comm Arts
Description: Greg’s 2 day workshop will focus on storytelling and it’s all encompassing effect on the filmmaking process. Using examples from his own work and other films, Greg will explore the question "What is good storytelling in a temporal medium?" He will also discuss the process of independent filmmaking from idea to finished product.

The workshop is open to students in Telecommunication and other areas, Admission is by application only. (TC240 and relevant experience recommended.)

About Instructor: Filmmaker Greg Harrison is a former MSU student in Telecommunication who started MSU Telecasters’ long running The Show. After graduation Greg worked as a film editor for major studios, but always harbored dreams of directing his own film. In 2000, Greg’s first feature film, Groove, made quite a splash at the Sundance Film Festival. Groove was a hit with critics and was purchased by Sony pictures for worldwide distribution. Greg's recent film, November (staring Courtney Cox), is currently playing in theaters around the country and receiving critical acclaim.

TC848s


1> TC848 Human-Computer Interaction: Presence and Cognition in Simulations, Gaming, and Immersive Media
Area: Interactive Media
Instructor: Frank Biocca and various guest presenters
Credits: 1-4
Format: Seminar
Time: Wednesday 1:50-4:40 (variable)
Friday 12:00-12:50 (variable)
Location: 251 Comm Arts
Description: This fall students can earn 1 to 4 credits in a unique, four-part course on Human-Computer Interface. The modules include:
  1. Presence and Augmented Cognition: in Advanced Media, Gaming, and Psychological Performance
  2. Human-computer interaction: Issues in mobile, wearable, and augmented reality systems.
  3. Behavioral and Psycho-physiological Measures in Communication and Human-computer interaction research.
  4. Co-evolution of communication, brain, and technology: Long term interaction effects.

Complete details on the course are available on the Media, Communication, and MIND site.


2> TC848: Future Play - Future of Game Design and Technology
Area: Games and Interactive Media
Instructor: Brian Winn and various presenters at the Future Play conference
Credits: 1
Format: Seminar
Time: This course requires the student to attend at least 15 hours of the Future Play conference which takes place:
  • Thursday, Oct. 13 9am-6pm
  • Friday, Oct. 14 9am-6pm
  • Saturday, Oct. 15 9am-1pm
Location: MSU Union
Description: This course presents an opportunity for students to attend the exiting Future Play 2005 conference, taking place and MSU this fall, while earning credit.

The Future Play conference focuses on three main themes. The first theme, future game development, addresses academic research and emerging industry trends in the area of game technology and game design. The second theme, future game impacts and applications, includes academic research and emerging industry trends focused on designing games for learning, for gender, for serious purposes, and to impact society. Finally, the third theme, future game talent, is designed to provide a number of industry and academic perspectives on the knowledge, skills, and attitude it takes to excel in the games industry.

Future Play addresses these issues through exciting and thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper sessions, panel sessions (including academic and industry discussions), workshops (including design, technology, and career workshops), and exhibitions of posters, games, and the latest game technologies and supports from industry-leading vendors. Continuing with the tradition established by CGT, the highlight of the games exhibition is a peer-reviewed competition of games in three categories: Future (experimental) Games, Serious Games, and Student Games.

After the conference, students will be expected to write a paper summarizing their experience (details on paper will be specified.)

NOTE: In addition to registering for the course, students MUST register and pay for the Future Play conference. The registration fee for students is $125.